mitchellh 18 hours ago

Holy shit Kyle. I had no idea you were working on this. This is amazing. Your patch is also very instructive on what you need me to do for you to make this more reasonable.

I'm guessing that performance of this relative to xterm right now isn't... the best, mainly because the way you're grabbing the viewport seems expensive. I'm curious though if you did any benchmarks?

One thing you probably really want to expose is the new RenderState API: https://github.com/ghostty-org/ghostty/blob/main/src/termina... You're doing per row line grabbing currently which is probably pretty slow. The RenderState API is stateful and produces the state necessary to create a high-performance, delta update renderer. It's what our production GPU renderers are now built on (but the API itself is compatible with any kind of renderer). It'd be better for you.

After all that, I'm very curious even at this rudimentary level what the performance on various benchmarks look like compared to xterm.js.

Excellent work!

  • kylecarbs 18 hours ago

    We spent little time on performance so far, this is more of a POC that will hopefully become a drop-in replacement for xterm.js over time.

    I'll swap it over to the new RenderState API and post some benchmarks!

    Many kudos to y'all, we were shocked how simple it was to hack this together.

clintonc 15 hours ago

Curious to know what makes this "a proper VT100 implementation in the browser, not a JavaScript approximation of one" -- isn't Ghostty also an approximation, just implemented in a different language? Seems unnecessarily pejorative to me.

  • 0x1ch 13 hours ago

    Aren't terminals also called... terminal emulators? All modern terminals would be an approximation by this logic. Some approximate backwards compatibility with VT** spec more than others.

  • kylecarbs 14 hours ago

    Agreed. I removed "not a JavaScript approximation of one" from the README.

    • chjj 13 hours ago

      I don't mean to derail discussion about a cool project, but it still seems to imply xterm.js is somehow "improper" emulation (though I might be misreading it).

      Terminal emulators are all approximations of terminals, regardless of the programming language.

      • kylecarbs 13 hours ago

        They are approximations but Ghostty has intentional effort towards correctness, more than I've seen from other terminal emulators.

        • chjj 13 hours ago

          Fair enough. I haven't looked at the internals of ghostty, so I'll take your word for it.

          I'm probably also just taking things personally.

    • badmonster 4 hours ago

      Fair clarification. Does Ghostty's WASM approach have performance advantages over pure xterm.js implementations?

syrusakbary 15 hours ago

I've set up an online demo using Wasmer for local execution, so everyone can try easily! (try typing `cowsay hello`):

https://ghostty-web.wasmer.app/

How to try it locally:

  npx @ghostty-web/demo@next # The preferred way
  # OR 
  wasmer run wasmer/ghostty-web

  -> Go to http://localhost:8080/
Source code: https://github.com/wasmerio/webassembly.sh (updated from xterm into ghostty-web without any issue!)
  • VikingCoder 13 hours ago

    Just fyi, I get no output from "cowsay hello" or "ls", and I see a bunch of errors in the Chrome JS debugger.

    • syrusakbary 13 hours ago

      Thanks for the feedback! I just pushed a fix, please let me know if you encounter any other issues

  • kylecarbs 14 hours ago

    This is awesome, thank you!

nineteen999 7 hours ago

Always love seeing new vt100 implementations! Here's my current pet one running inside Unreal5:

  https://imgur.com/a/2vsGS0G
Vibe coding with Claude in a UE5 Editor tab is a lot of fun ... especially once you give it access to the Remote Control API in UE5, it can control an avatar, take screenshots. All very helpful for debugging 3d games:

  ### Photo Log

  | Filename | Description |
  |----------|-------------|
  | ClaudePOV_20251202_134349_2.png | First 720p test - VT100 terminal visible |
  | ClaudePOV_20251202_143259_4.png | Inside hyperspace tunnel - green rings |
  | ClaudePOV_20251202_143325_5.png | Tunnel with pink/purple shift |
  | ClaudePOV_20251202_143432_6.png | BX-2100 silhouette, purple nebula |
  | ClaudePOV_20251202_143655_7.png | BX-2100 close-up, cockpit visible |
Love Claude. It can build me a Hyperspace GLSL shader in Unreal 5, but it can't get the column headers right in it's screenshot list.
  • dygd 4 hours ago

    Can you explain how Claude interacts with the UE Editor? Does it use the Remove Control API through MCP?

    • nineteen999 3 hours ago

      I haven't really looked at MCP because it sounds like it is little bit broken?

      The Remote Control API is just HTTP/JSON so Claude wrote some powershell scripts to query objects from the endpoint.

      We gave Claude a Character Actor in game with an AI controller attached, and it can call functions to the AIController - MovetoXYZ(), Teleport(), TakeScreenshot() etc

jxdxbx 14 hours ago

Ghostty is so great. Cross-platform but native on Mac and Linux. Core written in a cool random language, showing that you can have well-behaved Mac apps that aren’t just pure Swift / Objective C. Same great design no doubt helps here.

  • qudat 12 hours ago

    libghostty is stellar! I’m using it for my session persistence for terminal processes tool: https://github.com/neurosnap/zmx

    When users reattach to their session we render the terminal state and output from ghostty. Super cool and works really well. It’s basically tmux-lite in 1k LoC

    • Graziano_M 9 hours ago

      I like that. I don’t want to use tmux (and I don’t when I’m working on my local machine), but I can’t escape it when SSHing. I could ssh to a ton of sessions, but then I 1. Have to remember their names 2. Can’t easily create a new pane (on the remote host) for some short task and 3. Need yet another solution for restoring my pane layout for when my client restarts.

      Maybe I’ll try the session name thing, I just foresee it being annoying. Do you see your tool as a shpool replacement?

      • fragmede 31 minutes ago

        Don't give them useful names, just call them 1 or 2 or asdf and let your brain do the mapping.

    • conradev 6 hours ago

      This is super cool! I didn’t know I was looking for exactly this, but I am

  • jtbaker 13 hours ago

    The only thing I want (on MacOS) is the ability to search for text within a winodw, like when I'm debugging a stack trace, and multi-tab support.

    • qudat 12 hours ago

      Text search has been merged on main

    • LVB 8 hours ago

      Could you explain what you mean by multi-tab support? I use Ghostty daily with multiple tabs.

    • dagi3d 6 hours ago

      change update channel to tip and you'll have it

someguy101010 18 hours ago

nice one kyle! you could add https://github.com/wasmerio/webassembly.sh and have a fully featured in browser shell with support for installing packages!

  • kylecarbs 18 hours ago

    I'll do this for a much improved demo!

    Currently you need the command-line to try it, which is an unfortunate UX.

    • syrusakbary 17 hours ago

      This is awesome! I'm Syrus, from Wasmer. Would love to help you with this!

      We are releasing soon a new version of wasmer-js, so it should be very easy to use it with webassembly.sh (note webassembly.sh and wasmer.sh share the same code)

      https://github.com/wasmerio/wasmer-js/tree/main/examples/was...

      • kylecarbs 17 hours ago

        Neat. I'll take a look. Thanks Syrus!

        • syrusakbary 15 hours ago

          Everything went smooth (just added a new comment on top of this thread for visibility!), only nit is that `convertEol` didn't work, so I had to manually convert `\n` to `\r\n`.

indemnity 17 hours ago

Oh damn, this is awesome.

I wonder if https://github.com/zed-industries/zed/discussions/18129 is still accurate. Would love to be able to use Ghostty as my Zed terminal.

  • cirwin 16 hours ago

    We'd love to (and, tbh, likely will).

    Search had been a blocker, but that's coming soon; beyond that not sure that there's any reason other than inertia. Alacritty is totally fine, but excited for the Ghostty focus on performance (obviously), and the font rendering stuff looks excellent (though TBD how much of that we can "just use" vs needing to copy-pasta)

  • kylecarbs 17 hours ago

    They could certainly compile Ghostty and link into it from Rust. I couldn't imagine it'd be that large of an undertaking.

  • dfee 17 hours ago

    i switched from alacritty -> ghostty, and occasionally use zed.

    i can't recall why i made the transition (maybe just to try it out, and it became default?). i can't think of any practical consequences of this transition.

    why do you care about whether zed uses alacritty or ghostty under the hood?

    • indemnity 16 hours ago

      Kitty Graphics Protocol support and subtle font rendering differences between Ghostty and Alacritty that drive me nuts.

      I have reported font rendering issues to Alacritty in the past and let's just say the developer was not exactly receptive to fixing them since they occur on macOS and not his preferred OS of Linux.

      • dcre 11 hours ago

        Just want to second this. I find Zed nearly unusable due to weird rendering in the terminal.

VikingCoder 17 hours ago

So, could someone now make a Visual Studio Code (and specifically code-server) that has ghostty-web as the Terminal?

tuananh 10 hours ago

I'm just here to say coder is great! We love it. Thanks @kylecarbs and the team.

  • kylecarbs 10 hours ago

    Thanks for being a user :)

gregsadetsky 13 hours ago

Hey all, you can try ghostty-web here:

https://ghostty.ondis.co/

Stellar work, Kyle! Cheers

warunsl 16 hours ago

I have no understanding of any of this except that Ghostty is an alternative to iTerm2. Can someone do a ELI5 for the uninitiated?

  • nighthawk454 15 hours ago

    Ghostty is a terminal like iTerm. This compiles it so it runs in the browser directly, or browser-based environments like VS Code or the Hyper terminal. Without that you’d have to reimplement a whole terminal in JavaScript. Which is what people have been doing with via the xterm.js project. Naturally, there is effort and bugs that go into maintaining a clone/port like that. This lets you use the Ghostty terminal code directly - compiled to WebAssembly and with no other dependencies - as an API-compatible drop-in replacement

    • azemetre 15 hours ago

      Only other relevant thing to add is that Ghostty is also written in zig and makes for a good showcase of the language.

  • DiabloD3 15 hours ago

    That actually pretty much is the ELI5. Its merely a different terminal that offers more features than iTerm2 and also runs on OSX.

    Unless you actually need/want those features (which, although I am a terminal aficionado, I must admit are niche as fuck), pick whichever terminal makes you happy. Features that are important to some people are performance, Unicode support, and OS support.

    The most decidedly non-ELI5 feature comparison: https://www.jeffquast.com/post/state-of-terminal-emulation-2... and https://ucs-detect.readthedocs.io/results.html

    • bisby 15 hours ago

      You could argue whether or not it's a "feature", but one of the thing ghostty claims as an advantage is the out of the box configuration.

      With no config at all, ghostty looks nicer than my alacritty setup. The rendering is just real nice. I could probably get alacritty to look as nice or nicer, but ghostty just worked this way with no config needed.

      So you could consider aesthetics and rendering quality, and simplicity of setup both as features, which people may need/want (or not).

      • DiabloD3 15 hours ago

        I wouldn't argue against that at all: OOBE is absolutely a feature.

        Problem is, we don't all agree with what the OOBE should be. I, for example, always strip out menus, tabs, and other UI features. For me, the terminal that requires the least lines in the config file is probably going to be the winner (assuming no unfixable defects that effect me).

  • shevy-java 16 hours ago

    I also have ton of questions. Hopefully the author can add more documentation to ghostty. Right now I don't fully understand the use cases or how people may benefit from ghostty.

  • oulipo2 16 hours ago

    This runs in the browser, so it would allow you to connect to a server from your browser and render normal terminal commands in that environment

    For instance if you're a cloud provider, and you want people to be able to "drop in a shell" on a machine, but make that available through the web, you could use this

thoughtfulchris 15 hours ago

This is super cool! I'm close to releasing a project to make Ink work in the browser for building cross-platform terminal apps. (Ink is what Claude Code / Gemeni CLI use for rendering.)

Currently it uses Xterm.js - but I'll have to try swapping Xterm out for ghostty-web!

  • thoughtfulchris 12 hours ago

    I got ghostty-web working with this and it is great. Unfortunately it seems I don't have enough karma to post a link to it. But it's ink-web on npm if you're interested!

    The nice thing about this is that you do not need an OS / backend of any kind - everything runs in the browser - similar to webcontainers but without even needing a container.

jumploops 17 hours ago

Oh man this is awesome. Recently integrated xterm.js on a new project and was frustrated with the limitations. Great work!

  • kylecarbs 17 hours ago

    Awesome. If you happen to integrate it and find any bugs, please give us a shout!

solotronics 14 hours ago

I always thought it would be interesting in backend systems to catch a certain exceptions and auto-generate a link to a shell. Given the proper authentication is implemented would this be a good tool to achieve that "remote debug" shell?

aidenyb 12 hours ago

This is great. I've been using code-server to embed VSCode into the browser and been missing the terminal functionality. Excited to try this out.

quantummagic 13 hours ago

Is there any way for Ghostty to grab all keystrokes? It's a bit of a drag to type ctrl-w inside of Vim, and have the entire browser-tab close ;-)

  • guns 12 hours ago

    You could use Firefox and then set the accelerator key to Super, changing all application bindings to use Super instead of Control. This is my setup and it’s great.

    • quantummagic 10 hours ago

      I'm curious how you set the accelerator key choice, to Super? Does that let you use function keys inside the Ghostty terminal too?

neomantra 13 hours ago

I have been looking for this for a while — thank you for making it! I’m gonna explore how I can deploy my BubbleTea TUI’s with it.

oersted 17 hours ago

Does this version support custom GPU shaders? I have been looking for a command-line with cool-retro-term aesthetics that can run in the browser for a while.

  • kylecarbs 17 hours ago

    I'd have to let Mitchell answer this accurately.

    Considering the native Ghostty does, I _think_ the answer would be yes? I might tinker around with this and let you know.

    • mitchellh 17 hours ago

      It's maybe possible. Custom shaders are OpenGL syntax so it'd require transforming them to something compatible with WebGL/WebGPU. In Ghostty GUI we use spire-cross and glslang to transpile shaders at runtime from OpenGL to Metal or OpenGL (with features our host supports).

      We'd have to look and see if these support WebGL/GPU. The next problem would be making all that fit into the wasm blob.

      Or, we may be able to skip most of this is the OpenGL syntax we use is already compatible. Then no transpiling necessary...

vadepaysa 15 hours ago

This is fantastic. Under MIT even! Thank You!

joshka 12 hours ago

Neat. Would be cute to see this in VSCode to replace the terminal there...

riddley 14 hours ago

Someone finally figured out how to make it work under Linux!

pmarreck 17 hours ago

omg! Seriously, wow. That was quick! Only just heard that Hashimoto libbed out his terminal the other day and remarked about how smart that was... And it made this possible

shortlived 15 hours ago

Do we have Windows support yet?

  • kylecarbs 15 hours ago

    It should work! Our demo may not (as I haven't tested it, so don't want to advertise it).

westurner 7 hours ago

Not able to enter text on mobile

From "WebAssembly (WASM) arch support for the Linux kernel" (2025) https://news.ycombinator.com/item?id=45784329 :

> JupyterLite still lacks a Terminal e.g. with BusyBox Ash in WASM, with a file system integrated with the Jupyter-xeus kernel file system.

> This [joelseverin/linux-wasm] appears to load much more quickly than other Linux and I think even just bash in WASM demos I've seen.

ivanjermakov 17 hours ago

No hosted demo?

  • kylecarbs 17 hours ago

    It's tricky to do without a compute environment.

    We can easily make a browser shell that let's people run basic commands, but presumably most want to try `vim` and other commands they'd typically invoke.

    • gregsadetsky 17 hours ago

      If you have a Dockerfile that bundles ghostty-web with a backend (even just `ttyd` or a simple socket server), I’d love to host the official demo for you. We can give it a dedicated isolated environment so people can run vim safely.

      • kylecarbs 17 hours ago

        That would be great!

        `npx @ghostty-web/demo@next` starts an HTTP server on `localhost:8080`, so you could just wrap a basic Dockerfile with NPM installed (and maybe a variety of fun Linux tooling, ala vim).

        Feel free to shoot me an email: kyle@coder.com. I'll happily add it to the README.

sigmonsays 16 hours ago

but why?

  • kylecarbs 16 hours ago

    See the comparison: https://github.com/coder/ghostty-web?tab=readme-ov-file#comp...

    Ghostty has much better VT100 compatibility. It should have much better performance as well once we optimize.

    • svat 11 hours ago

      The comparison has two points one of which says that for "Complex scripts (Devanagari, Arabic)", ghostty-web has " Proper grapheme handling". But when I tried something extremely simple at the https://ghostty-web.wasmer.app/ or https://ghostty.ondis.co/ demos (just `echo "कवि"`), it failed pretty miserably (and in different ways in the two demos). So I'm not sure what to make of it.

      (Seems slightly better in the actual Ghostty app, but not in any usable way: here was my comparison last year https://shreevatsa.net/post/terminal-indic/ and Ghostty is comparable to the other terminal apps, better than some, worse than some. Anyway the fact that it works in Ghostty but not in ghostty-web casts doubt on “Ghostty's emulator is the same battle-tested code that runs the native Ghostty app”. Do you understand what is going on?)

      • kylecarbs 10 hours ago

        I'll take a look - not sure what's going on. I'll remove it from the README for now since it's not working in the demos.

        Thank you for letting me know!

    • ghthor 15 hours ago

      Any chance that it can take advantage of webgpu, or is it already doing that from this wasm build?