Lerc 3 days ago

Having played Dune II all the way through on PC and tried it on the Amiga, The Amiga version was a poor substitute. While there may have been holy wars back in the day about which machines were better, it really did come down to how much effort was put into each incarnation of a game. The real testament to this is the things that people have been able to do in recent years with modern support tooling taking on some of the load of the effort required. Grind on a stock Amiga 500 is amazing https://youtu.be/z3_3J7YPaaE?t=20

It's nice to see Dune II being rejuvenated into what it always could have been.

wkat4242 3 days ago

I always liked dune 1 a lot better. The gameplay wasn't as RTS but there was a storyline mixed in (following the book which I was not familiar with). It made it a really cool experience.

Dune 2 was definitely the better RTS though

teddyh 3 days ago

I hate squashed screenshots. Does everyone forget that screens used to be 4:3? Does nobody notice the squashed oval shapes of planets (and other circles)?

  • amiga386 2 days ago

    These are genuine screenshots, you're seeing what most Amiga owners (Europeans with PAL/SECAM screens with square pixels and 256 lines without overscan) were seeing -- a game made by Americans designed for NTSC but happened to run on PAL machines. Hence the overly wide circles and big blank block of 56 lines at the bottom.

  • rzzzt 3 days ago

    It's the non-square pixel size that throws off screenshots, pillarboxing should account for the differences between 16:9 and 4:3. 320×200 resolution was "4.8:3" squished to a 4:3 display, so pixels should be slimmer in the horizontal direction.

rightbyte 3 days ago

I haven't thought about it until reading this article. The collecting of random "tiberium", "ore", etc laying around, actually makes sense in the context of Dune. Not so much in Red Alert etc.

  • 7bit 3 days ago

    Tiberium is C&C 1. Red Alert does not have Tiberium, but ores and gems. And ores can be found on the superficial layer of the earth, so it is not that much of a stretch. Although from a game design perspective, it is greatly simplified.

    • skhr0680 2 days ago

      Using harvesters to scoop up gold and gems is kind of dumb, but I think it's acceptable as a game design convention.

      I feel like Generals had the best economic design out of any C&C game. Your helicopters / trucks / bare-footed workers simulate modern logistics by collecting crates of resources from a "warehouse". Once they are collected, you can switch to your secondary economy of pumping oil, getting supplies delivered by the UN, stealing money from the internet, or selling goods on the black market.

  • kiwidrew 3 days ago

    The game engines for C&C and Red Alert are full of Dune II references; as just one example, the factions (GDI/Nod or Allies/Soviets) are still called "houses" in the internal configuration files of C&C/RA.

    C&C is pretty much what you get when you want to produce a sequel to Dune II but can't (or don't want to) license the Dune I.P. again so everything has to be re-skinned...

    • skhr0680 2 days ago

      > C&C is pretty much what you get when you want to produce a sequel to Dune II but can't (or don't want to) license the Dune I.P. again so everything has to be re-skinned...

      What REALLY set C&C apart was its presentation, which was like nothing else* when it came out. It made a serious and earnest attempt like you were actually using your computer as an interface to command an army*, from the "in-universe" installer to the present day setting where "you" choose a side after NOD and GDI hijack your TV, to the non-western battlefields, to the way Kane and General Shepphard addressed "you" personally in the live-action kinematics. The CD music was awesome too.

      * Dune II also was known for its great graphics and having strict system requirements * This continued in later games, but they were much more self-aware.

      • rightbyte 2 days ago

        Ye the immersion was fantastic.

        I think RTS:es with base building is a bit too abstract, nowadays when the graphics are so good, to seem believable, in the way it did in the 90s.

  • easeout 2 days ago

    Inheriting Dune's gameplay required inventing another valuable substance in a new setting. They didn't come right out and say he who controls the tiberium controls the universe, but…

electrosphere 3 days ago

Woah, I would have loved a A1200 version back in 1993.

I loved this game, and remember having to swap several discs to play it before I eventually bought a HDD (a whopping 545Mb beast).

It was only recently that I saw the DOS intro on YouTube and realised the Amiga had been short-changed.

  • DaoVeles 2 days ago

    I guess playing this on the Mega Drive/Genesis I already knew I was being short changed. Also to have that much storage back then would have been life changing. I remember having a 120MB HDD in 1991 (?) and it felt like you would never run out of space. That was until you had both Doom and Doom 2 on it a few years later and combined took up about 30% of total storage.

    • eek2121 18 hours ago

      Dune on the Genesis was incredible. I still own it!

gman83 3 days ago

One of the first games I played after I got a sound card for my PC. I sunk so many hours into this game. Music was great:

https://www.youtube.com/watch?v=k_Mlozm6fZY

hi-v-rocknroll 3 days ago

Software also went the other way from Amiga to PC thanks to Brent Iverson, as with EA's DeluxePaint II Enhanced & III and DeluxePaint Animation. Many gaming titles used the former (Amiga? PC?) to create their graphics.

TIL: EHB, the "VGA Mode X" for Amiga.

  • 0points 2 days ago

    There were eventually Deluxe Paint versions for both DOS and Amiga. I think the Amiga one was first out as the PC graphics were more limited until VGA.

tonijn 3 days ago

Simply incredible that projects like this exist